Why Serious Games?

Serious games, simulations and virtual worlds are best used when traditional, real world learning methods are one or more of the following;

With the cost of real world materials going up, and the cost of digital content going down, cost is increasingly a good reason to use serious games and simulations.

One of the best and oldest examples of this is flight simulators. With planes and fuel costing a small fortune, airlines have for many years now used simulators to train pilots.

The biotechnology simulations we have developed for Monash University and BioCSL are another example – the equipment and materials used in creating these drugs can cost millions of dollars. By simulating these activities students and workers can get experience of these processes at a small fraction of the cost.

After the aviation industry, the military is the second largest user of simulation and serious game technologies.  Soldiers can train for a wide variety of battle scenarios without the risk of harm to themselves or others.

Likewise our nursing simulations allow students to practice procedures such as the administration of an IV fluid without putting real patients at risk.

Our electrotechnology simulation allows students to practice installing an electrical service in a new residence without the risk of electric shock.

Learning by making mistakes can be very powerful, but in dangerous situations is often only possible with simulation or serious game technologies.

The third largest use of simulations and serious game technologies is in health.  Virtual patients(both physical and digital) allow students to practice a wide range of procedures which would otherwise be impossible to co-ordinate in the real world.

Our Vplay product allows GPs to practice cultural skills with a range of patients, once again learning from mistakes.  Likewise our pharmacy simulators allow students to practice making medicine in a sterile environment, something they do not have access to in the real world.

Our occupational health and safety serious game, the Whitecard Game, targets young school leavers who are just starting an apprenticeship and need to learn about workplace hazards.

It’s important that this content is presented in an engaging fashion, as many of these young people do not respond well to traditional learning.   Engaging students in this manner can ensure that when they do set foot on a worksite they know what hazards to look out for.

Learner engagement is often viewed as simply making things easier for the student – but this is very important when you are considering issues like safety.

Another way we use serious games and simulations to engage learners is by putting information into context.  Our business simulations created for University of Melbourne take traditionally dry topics and wrap them in an engaging story line, engaging students and allowing them to learn through play and experience rather than simply memorising facts.

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Serious games are what we do.  Since 2005 we have been working with a range of schools, universities and businesses to create serious game solutions that work.

Our serious games have won a range of awards for their innovation and impact.

Serious games can make the following differences to your education and training;

  • more engaging – keep students alert and excited as they interact and learn for themselves through experience rather than memorise notes
  • more realistic – allow students to practice in simulated environments they can otherwise only read about
  • more possibilities – allow students to make mistakes and learn from them
  • less resource intensive – free up teaching staff, spaces and resources by allowing students to learn without supervision
  • less dangerous  – allow students to experience dangerous situations without putting themselves at risk
  • detailed feedback – get statistics on what learners are having trouble with, as individuals or groups
  • more effective – makes teaching and learning easier
3d Energy Efficiency Simulator

Example Projects

Here are just a few of the serious game projects we have worked on;

Our Design Process

Developed over ten years of working on high profile innovative technology projects, our service design process ensures the needs of our clients, and their stakeholders and customers are fully understood before any development takes place.