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Utilizing Virtual and Personal Learning Environments for Optimal Learning

Co-written with my long term and valued colleague Dr. Stefan Schutt from Victoria University, our chapter Eight Years of Utilizing Virtual Worlds for Education: A View from the Trenches is the first chapter in the book Utilizing Virtual and Personal Learning Environments for Optimal Learning – now available through IGI Global.

The chapter discusses our experiences since 2006 deploying virtual worlds for training within secondary and special schools, vocational education, higher education, private industry and the community sector, as well as the factors involved – including technological change, organisational politics, pedagogical fashions, changes in policy and funding environments, and the human aspects of working with teachers and students.

If you are interested in reading the chapter please let me know, or it is available from the IGI Global online bookstore or online database(use code LIB25 for a 25% discount).

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vPlay- Virtual Patient / Client / Customer Creation Software

We are very excited to announce a new product we have been developing, vPlay.

vPlay allows for the creation of virtual patient scenarios and is the result of ten years of work in this area.

Branched interactions can be created with an animated character and two different ‘game like’ measures.

Educators and learning designers can edit and adjust interactions using an online administration system.

The initial patient pictured below has been developed by VMA to increase the cultural awareness of GPs.

For a demo of vPlay – contact us today.

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If you haven’t tried the new Samsung Gear VR – you should!

The first time we tried to build a virtual world was in the year 1999.  Attempting to use VRML to create a virtual nightclub, we soon gave up and used flash to create a very pale imitation of what was in our heads.Over the years we have continued to develop virtual worlds and simulations – on platforms/software including Second Life, Opensim, Unity, Unreal and more lately HTML5.

During this time VR has always been somewhat of a distant dream.   We have simulated immersion in every conceivable way using the technology of the time.

In the 2000s we tried a few expensive vr headsets, but the field of view, fidelity, latency, technical requirements and overall quality lead to an experience that was not immersive or affordable for other than a few industries.

Then in 2012 the Oculus Rift came around.  Although far from perfect, it was enough for us to realise that our dreams will one day come true…that it’s not all just science fiction.

DK1 was such a leap from anything that previously existed.  It inspired many other creations, such as google cardboard and many plastic versions which do a great job of turning a mobile phone into a VR device.

They certainly weren’t the first with the vision, but I thank them for their vision which has both inspired people and also pushed VR as a valid and popular technology.

The Gear VR is the first time it has felt like a finished product, a polished experience.  We have demonstrated it to everybody from my 2 year old daughter to my 94 year old grandfather and without fail they are all amazed.

It’s early days, but we look forward to seeing how we can use these technologies in education and training.

Contact us if you are interested in a demo.

William Gibson tries the Gear VR

Image – William Gibson trying the Gear VR – “They did it” – source Gizmodo

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Kilgors – Balanced Scorecard Simulation

Kilgors is a Balanced Scorecard Simulation, co-authored by Albie Brooks (University of Melbourne), Gillian Vesty (RMIT University) and Sarah Tesar (formerly University of Melbourne) and developed by Oztron Media with funding from the Faculty of Business and Economics and Department of Accounting at the University of Melbourne.

This case focuses on the Wine Division of Kilgors.

The case is a digital-based simulation which allows students to develop a balanced scorecard for the Wine Division based on a diverse set of information and background.

Students are then presented with three different scenarios, driven by internal and/or external events, and are asked to make decisions as they see the best course of action for the Division.

The causal impact of the student’s decision is reflected in the scorecard development.

A series of reflections and discussion points are inserted throughout the simulation, which enables students the opportunity to question their decisions.

The simulation is framed with the objective of providing an interactive classroom experience.

Kilgors uses interviews, commentaries and winery footage and is structured using gaming technologies.

You can learn more and request a beta test account at http://kilgors.com/

 

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Deep Dive @ Digital Aquarium – Swinburne University

Date: Tuesday, 25th November
Time: 1.30pm – 2.30pm

Description from the site;
Serious games and simulation can provide an experience of environments where it is not possible or practical to physically be present. In this month’s Deep Dive Innovation Event, Dale Linegar from Oztron Media will showcase examples of projects he has been involved in with other universities and conduct an interactive workshop on how games and simulation can be incorporated in learning and teaching.

Learn more

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Melbourne Virtual Reality Meetup

Yesterday I presented at the Melbourne Virtual Reality Meetup, hosted at Queens Collective on Queen Street in Melbourne.

It was inspiring to meet so many like minded individuals and to see the strength that is gathering behind the VR cause. I was invited to the event by Joel from Lobal, an old friend who is now at the head of a startup which has some very interesting ideas about virtual reality and virtual worlds.

For others interested in attending the meetups, you can check when the next one is and register at http://www.meetup.com/Melbourne-Virtual-Reality/

It seems like 2015 is going to be a very exciting year in VR.

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Bluetour – Augmented Reality Tours Made Easy

Over the past few months we have been developing a product called Bluetour which creates self-guided tours using both GPS and Bluetooth technologies.

Bluetour is ideal for self-guided tours of all types including;

  • Nature trails
  • Tourist trails
  • City tours
  • Historical tours
  • Parks & garden tours
  • Zoo tours
  • Driving tours
  • Global tours

 

Bluetour allows users to experience the real world enhanced by digital media.

For more information visit http://bluetour.com.au/ or contact us.

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Photos from I/ITSEC

Orange County Convention Centre Orlando – home of I/ITSEC

Orange County Convention Centre Orlando - home of I/ITSEC

Orange County Convention Centre Orlando – home of I/ITSEC

Dale at the Whitecard Game stand

Dale at the Whitecard Game stand

Dale at the Whitecard Game stand

Students at the Whitecard Game stand

Students at the Whitecard Game stand

Students at the Whitecard Game stand

Old solutions

Old solutions

Old solutions

New solutions

New solutions

New solutions

Vision Station

Vision Station

Vision Station

Warfighters Corner

Warfighters Corner

Warfighters Corner

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Oztron wins Grand Prize in the Australia-New Zealand Serious Games Showcase & Challenge at Simtect/Simhealth 2013

Oztron Media was awarded the Grand Prize in the 2013 Australia-New Zealand Serious Games Showcase and Challengeat the Simulation Australia Annual Awards Dinner in Brisbane last night.

The winning project was called The Whitecard Game and was a collaborative effort between Oztron Media and Victoria University, with support from the National VET E-learning Strategy.

It’s an honour to have our work recognised by our peers in the serious games and simulation industry.

We would like to thank Mark O’Rourke, Stefan Schutt, Daniel Bonnici, Justin Maddy and Mark Courtney from Victoria University.  Their vision and patience over the past 5 years has allowed us to develop a game which is now in use all over the country.

Also congratulations to the Oztron Media crew – Craig Poole, Justin Blackwell, Sean Slevin, Tung Nguyen and Ralph Rosa. These guys work incredibly hard to create big projects on small budgets.

The Whitecard Game is now an automatic entrant as the Australian representative in the International Serious Games Showcase & Challenge Competition held at I/ITSEC, Orlando in December 2013.

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Whitecard Game receives IMS Global Learning Consortium 2013 Learning Impact Award

On May 16th,  The Whitecard Game, a collaboration between Oztron and Victoria University, funded by the National VET E-Learning Strategy, was awarded the bronze prize in the IMS Global Learning Consortium 2013 Learning Impact Awards in San Diego, USA.

This award recognises almost 5 years of collaboration and hard work with the team at Victoria University – including Mark O’Rourke, Dr Stefan Schutt, Daniel Bonnici, Justin Maddy, Mark Courtney, and Jason Gould.

We are currently trialling the follow-up serious game, which builds on the Whitecard game and looks at sustainable work practices on demolition sites.

Article in The Australian
IMS Announcement
The Whitecard Game Site